One of the most popular tools in your UX Toolkit is a Heuristic Inspection. Originally developed in 1990, this method has undergone some significant changes in how you perform them. Plus, we now have design guidelines for web, mobile, social, and gaming. So, let’s have a primer on new approaches and techniques for UX inspections.
This day will include….
- An overview of heuristic guidelines for web, mobile, social, and gaming
- A review of various sources to get more information to support your findings
- An exploration of new approaches to increase the value of what you learn
- Ways to report your findings more effectively to others
- Time to practice what you have learned on sites, apps, and games
- Networking time with fellow attendees (meet a friend/client/new employer)
- Loads of time to answer your burning questions about UX inspections
Who should attend….
Anyone involved in designing a website or app, which includes designers, developers, marketers, writers, editors, project managers, start-ups, and VPs can all benefit from this workshop. Whether you have already done (or intend to do) UX inspections and usability testing, this workshop will be very valuable.
Experienced professionals will get a great UX tune-up in this workshop. You will learn about different ways to conduct inspections based upon the latest trends and research. For newbies, this workshop provides a great foundation for performing UX inspections.
Some of the topics covered…
- Why you want to do UX inspections (or justifying it to your boss and your…self)
- The Traditional Method for performing a heuristic inspection
- Design Guidelines for the web, mobile, social, and gaming
- Four new methods for conducting inspections (I call this Beyond Heuristics)
- Why an inspection is a complimentary method to user observation and testing
- Ways to perform an inspection with just yourself, your project team, or your customers
- And much, much more
Once again, we will be at the very cool, hip, and happening incubator at the ATT Foundry & Gravity Center in Plano Texas. It is located near the highway with plenty of eateries to choose at lunch time.
The Gravity Center
2900 West Plano Parkway
Plano, Texas 75075
- 830AM: Doors open
- 900AM: Intro, History of Heuristics, Different Inspection Methods
- 1015AM: Break
- 1030AM: Web, Mobile, Social, and Gaming Design Guidelines
- 1200PM: Lunch
- 100PM: Hands-on: UX Inspection of a Website
- 300PM: Break
- 330PM: Hands-on: UX Inspection of Mobile App
- 400PM: Tips and Tricks for Reporting Your Results
- 430PM: Go home
- $100 per person
- $75 per person (for groups of six or more — bring some friends!)
- $60 per student
- $50 special rate (Jesse Owens rate — 3 tickets for $50 each to celebrate the 3 Gold medals of Jesse)
NOTE: Money from the workshop is going to Texas Ballers Youth Basketball, a non-profit organization that support 30 youth basketball players.
Brian Sullivan is the President of DFW-UPA, Usability Principal at the Sabre Human Factors Center, Co-Founder of the Big Design Conference, and Founder of Big Design Workshops. Brian has spoke at SxSW Interactive 2012, Big Design Conference 2009-2012, and UPA Boston 2011. Brian has published over 200 articles on the Big Design Magazine s
ite. He wrote the cover article for UX Magazine called “Design Like DaVinci” in 2011.
Brian has been involved in the IT industry for over 20 years. Brian has held numerous positions including Content Management, Training Development, QA, Customer Support, and Usability. Brian has worked in the retail, banking, medical, financial, and travel industries. Brian holds an MA in English Literature, MBA in Management Information Systems, and CUA from Human Factors International.
He lives in Texas with his wife (Susan), son (Sean), and their cat (Junior, who agrees to let them live in her house).