- Designing for Google Glass by Jen Long.
Best practices, tips, & tricks for Google Glass and wearable tech.
- Make a Spectacle with Your Games by Nik Mikros.
Award-winning game designer talks about his guiding principles.
- Multi-Channel Content Panel, hosted by Keith Anderson.
Industry panel on the impact of multiple channels for user content.
- Putting Square Pegs in a Round Holes by Elisa Miller.
Lessons learned building UX into agile process at a large brand.
- Marketing Your Indie Game by Eric Kinkead.
Ways to market your indie game for maximum exposure.
- Agile Methods for Mobile Design by Kyle Henderson.
Smart ways to build mobile apps using agile methods/tools.
- Program or Be Programmed by Paul Goode.
A talk on the ethics of design, marketing, and spirituality.
Plus, you have over great trade show to visit, too. Every hour is a power hour at Big Design 2013. Three words,say it slow:
Best. Conference. Ever.