Looking for practice with in-depth user-experience research methods? You may have read about techniques in the past, but methods must be practiced to be understood. projekt202 has been employing these methodologies with great success since 2003. This workshop is your opportunity to try these tools in a structured environment without pressing deadlines or looming stakeholders. Our experienced research and design professionals will share industry tips and tricks that will help you put theory to practice. The workshop will be hands-on and interactive; instructional elements will be reinforced with stories of impact to real projects. We will not only cover methods... Read More
Prototyping is an essential step in the user-centered design process. As a designer, prototyping enables you to create informed, data-driven designs that meet the needs and expectations of your users. Minimal prototyping efforts early in the development phase can ensure you have plenty of time to Gather feedback from stakeholders Validate designs with your users Align on concepts and direction with your colleagues Sketch is a robust tool that empowers you to quickly create conceptual wireframes, functioning prototypes, and high-fidelity final assets. In this workshop, we will build real prototypes with Sketch’s out of the box features, including an intuitive... Read More
The big picture overview for any stage of implementing an accessibility program across an organization. Starting with the institutional evaluation and providing tools and methodology for each stage, our team will take you through what you need to put in place a process to ensure that you reach and maintain your accessibility goals. Depending on class size and composition, we may break into smaller groups to facilitate learning about the steps to accessibility including the practical aspects of how to: Engage stakeholders (all of them) Recruit executive sponsor Set explicit goals/standards Define success Adopt/create explicit policy Assess current status Build... Read More
It has been said that an expedition is the result of good planning but an adventure is the result of poor planning. Nowhere is this more true than in software development. In this workshop, join your guides, Elisa Miller and Dr. Rebecca Baker, as we plot a careful course to the peaks of Discovery, Problem Definition, Solution Definition, and Story Mapping. We will show you how to avoid dangerous hazards such as a Solution in Search of a Problem, Psychological Biases, Compromise Overload, and more. In this intense, all-day workshop, attendees will learns skills in how to discover issues, how... Read More
Paper prototyping is a quick and easy way to communicate your design ideas, but using paper to describe interactive behaviors can be challenging. If a picture is worth a thousand words, an interactive prototype could be worth millions! Enter Axure, one of the most popular and powerful interactive prototyping tools for the UX professional. This workshop will give you hands-on training to create your own interactive wireframes and prototypes using Axure RP. We’ll cover the best uses for Axure and introduce you to the user interface. From there we’ll layout and create a wireframe using the most common elements, then... Read More
Kim Goodwin is the bestselling author of Designing for the Digital Age. Kim has spent over 20 years in UX, both consulting and in-house. Kim helps organizations build their internal design capabilities through coaching and organizational change management. Previously, Kim was VP of Design & General Manager at Cooper, a leading design and strategy agency in San Francisco. During her 12 years there, Kim led an integrated practice of interaction, visual, and industrial designers, as well as the development of the acclaimed Cooper design curriculum. As VP of Product and User Experience at PatientsLikeMe, Kim guided designers and PMs in... Read More
When I teach how to run workshops, designers worry most about facilitation. What if participants won’t join the discussions? What if attendees won’t participate? What if you can’t manage the room? But facilitation skills are rarely the problem. Regardless of the type of workshop you want to run, good workshops depend almost entirely on how you structure the activities. In this presentation, we’ll look at two strategies that maximize participation and guarantee clear outcomes and decisions. The first strategy explains how to frame and structure workshops to encourage participation and focus on outcomes. The second strategy explains how to structure... Read More
As a UX or research stakeholder, are you getting the most leverage from your customer insights? Planning labwork and fieldwork are just parts of the formula for successful product research. There are other critical touch points within your own organization that can impact the success of any research initiative. Drawing on his research management experience at HomeAway, XBox, and other leading companies, Dr. Steiner will share a model for managing the critical touch points that affect research project effectiveness.
Humans communicate and learn by using a combination of our senses. Over the past few years, there has been been a great deal of excitement over voice interfaces and the concept of “voice first” design. While important in and of itself, I believe “voice first” is a transitional step to next phase of UX design: true multi-modal interfaces. These new interfaces will adapt to the task at hand, selecting the medium and message most convenient to the user in any given situation. For example, it is easier to tell your car a destination using your voice rather than typing, but... Read More
A few years ago, while developing mobile strategies, I created a working list of UX facets that defined an experience. These same things came up over and over again. Over time, I tightened them and eventually looked for a metaphor that would help tie them together as a memorable story I could use to internalize them, and teach them to my team. What emerged were “The Cheeseburger Principles.” User experience basics, inspired by the American all-beef classic.
Most companies overlook the importance of onboarding new employees. Managers have spent countless hours searching for candidates, reviewing resumes/portfolios, interviewing people, sending offers, and more. A well-planned onboarding experience rarely, if ever, happens. Onboarding does not take place in one day or one week. In this talk, Katherine Vatalaro (an HR professional) and Brian Sullivan (a hiring manager) will share how your company can improve the onboarding experience for new employees. Plus, they will give practical tips and tricks for new employees to ask their new managers to get up to speed quickly and efficiently.
If you’ve ever wondered what UX managers are looking for in a new hire, expect to see in a UX Designer or Researcher, annoyed by, etc. here’s your opportunity to ask: Marc Sullivan, Director of User Experience Research at AT&T Vicki Tollemache, User Experience Research Manager at Grubhub Dana Walters, Director of UX at Sabre Jon Sandruck, Design Director at USAA Moderated by Adrienne Guillory, Senior UX Researcher at AT&T
In 2008, smartphones were just hitting the mainstream in the marketplace. UX would soon become recognized as the role to drive user-centered solutions. In this talk, we’ll go through 10 years of collective research that provides you with essential findings and key takeaways from all UX walks of life. After reviewing where we’ve been, we will review where we are today. Then, we will predict where we are heading in the future. Hang on, this one’s going to get interesting.
In this presentation, we will share how two big powerhouses (CapitalOne and Verizon) collaborated to create the DevOps Executive Dashboard, a tool for viewing Verizon’s “Health and Welfare” of IT applications. Using the Hygieia’s Open Source API, these teams transformed large data sets into a centralized and actionable view for Executive Leadership and work-level teams! We will also share how this tool has driven Verizon’s DevOps Cup, a gamification initiative that encourages application teams to continuously “Up their game” in the areas of Speed, Innovation and Efficiency!
How do you transform a culture to be more customer-centric? Margot Daniel, Director of Digital Experience and Engagement, was part of a two-year organizational transformation from “Sales First” to “Customer First.” Starting with gathering customer insights and data, this knowledge was used to shape goal-driven design and ultimately serve as a model for the mindset of the entire organization. From this talk, you will learn techniques for moving your organization forward to becoming more customer-centric and culturally receptive to design thinking.
Convenience is the future of e-commerce. In our current age of messaging and communication, chatbots and other forms of artificial intelligence (AI) are a natural gateway to ultra-personalized experiences. There are thousands of chatbots currently in production across multiple industries, with the usage and engagement of chatbots exponentially growing year after year. Gartner notably predicted in late 2016 that the average person will have more conversations with bots than with their spouse by 2020. Hype or reality, the development of AI in this space is accelerating. AI and machine learning is even more involved. Tech giants from all over the... Read More
Welcome to the next level of UX. For years I’ve been working to help UX designers prepare for the next level design. The platforms are and the jobs are starting to appear. It’s an amazing world where digital and physical worlds cross-over and collide. In this talk, we will examine ways to help broaden your thinking as we take a look at a few practical ways to expand your knowledge in the world AR / VR and beyond. We will also explore deeper concepts of dimensional reality and principles behind multi-dimensional UX (MDUX). Just a few of the questions we... Read More
UX people are constantly being asked to add to the tools in their toolbox. Many people swear that UX designers ought to “learn to code” or “learn to design.” One skill that often gets overlooked is one of the most valuable skills a UX person can learn, which is how to plan for, implement, and get the most out of analytics. In this talk, Cam Beck and Chris Isom will provide a useful framework for thinking about analytics and to consider the means by which a motivated UX person, with no or little prior experience with analytics tools, may start... Read More
It seems like everyone talks about design systems, and why they’re important, and how great they look and work once implemented. But no one is talking about the realities of how to get there within a mature and successful SaaS product. Our experience has been a careful evolution to overcome challenges such as: – Can’t stop product development while the design system is being developed – Can’t disrupt our customers – Hundreds of pages already hard-coded in the front end with, generally, inconsistent styles. Strategy for going back and implementing patterns in already developed screens – Evolving technologies and our... Read More
As VR and AR platforms become more mainstream, more and more use cases involving the display of data in this new format are emerging; health data, navigational directions, product information, weather data, restaurant ratings and shopping prices. For entertainment, manufacturing and healthcare professionals, uses of mixed reality environments will all include visualizing data to provide information to the viewer. The temptation is to make these new data visualizations bright, 3D and flashy, using the latest design tools and animations. Often, that will actually make the data harder to perceive and understand for the user. Data visualization professionals have been fine... Read More
Microphones are more ubiquitous than people realize. You can find microphones in cars, thermostats, remote controls, cameras, laptops, phones, refrigerators, and more. With so many microphones listening, the algorithms for natural language processing have become more accurate virtually overnight. So, tet’s chat about chat! More specifically, let’s focus on conversational interfaces. We are just starting to see the shift where a bot that answers questions rather than a person. In the near future, we could see chatboxes replace search boxes. Plus, we will see companies solely dedicated to creating a delivering content for chat.
Today’s rapid product timelines often require UX to be lean and nimble. Wireframing, testing and UI all get their due but animation is often the last kid picked. With rapid prototyping tools like Principle, Framer and soon-to-be-released InVision Studio quick animation iteration is possible. As a group workshop, attendees will go through each of these tools from a high-level and go in-depth into one. Along the way, they’ll learn tips and tricks to enable quick animation prototyping and assure easy dev handoff. Note: While I think this would be best absorbed as an interactive workshop, the content could be adapted... Read More
The first known speech recognition system, ‘Audrey,’ was created in 1952 by Bell Labs. Followed on by ‘Shoebox’ created by IBM in 1961. We have come a long way since then! Amazon and Google, along with Apple, Microsoft, Samsung, and others have created platforms that are enabling Brands to create engaging user experiences across multiple devices and platforms. This talk will focus on the why, how, and what of these new tools. By the end of the talk, the participants should have the base level skills required to create, at the very least, an Alexa skill. It’s time to embrace... Read More
Customers need guaranteed up-times and resolutions times, but what is more important is the users’ experiences with the service. SLAs take a very technology-centric view of the service. The key is to understand the business/user expectations and connect those to relevant IT goals. Similar thinking can be used when considering employee experience as well. Technological advancements mean employees are coming to work expecting the same experience with technology as at home. As the war for talent rages on, companies that provide great employee experience will attract and retain the best talent. Who is accountable for driving experience for both employees... Read More
In this presentation we’ll take a look at the people who are experimenting with the cutting edge of voice technology, assistants, and home automation. For example: People who have more than one home assistant. People who regularly install skills or try many different things with their devices. People who have extensive home automation setups. Who are they? What is their experience so far with voice technology? What are they doing that is interesting and unusual with their devices? What would they like to change? Come find out!
Pain is complex, and communicating pain is even more complicated. Pain is part of the human experience and one of the most common reasons to visit doctor’s office. In the past, the healthcare focused heavily on pain intensity (0 to 10 scale), ignoring the characteristics of pain. I visualized and tested semiotics of pain to improve patient-provider communication. Two main takeaways of the talk are: 1. The value of slowing down, rethinking and re-contextualizing healthcare processes. Slowing down the process let us communicate complexity. 2. The inclusive design may seem time-consuming but it’s totally worth it. It yields better and... Read More
Providing a memorable user experience demands skill, consistency, an attentive interest in the end user, and often a large dose of creative ingenuity to pull it all off. Creativity fuels innovation, solves complex problems, and can help our jobs feel less like work. By ignoring boundaries the creative mind leaves restraint behind and finds new and important ways to accomplish goals – all for the alleged benefit of the user. When we’re all so busy making things better, who has time for things like ethical considerations? Ethics, however, serve an important purpose by providing a critical framework for successful group... Read More
After a brief summary the history of behavioral science, this talk ties together the practice of evaluative & generative user research to the tenets of the actual scientific method, with the overall intention of improving the construct validity and trustworthiness of UX research findings.
When it comes to design, everyone has an opinion! However, during reviews and discussions it’s those with more than an opinion that fair the best. Successful design solutions require a deep understanding of audiences, clear strategy, and good ole data. In this session you’ll learn: * common data sources for design, * how to build a data-informed approach, * what data-informed design looks like in the wild (aka case studies). Whether you’re trying to prove a point, make an improvement, or discover something new, data-informed design moves your team from gut-feelings to fact-based decisions.
Listening is the most powerful tool available in business. Without it, it’s hard to influence others, negotiate, or even get any work done. Most of all, without listening, you can’t connect with your customers and build empathy. We sometimes limit listening to verbal or audible communication, but in today’s multi-media, interactive world, listening is larger than that. It also involves more than the customers; the company’s employees matter too. But when it comes to empathy, there is an elephant in the room: do we really understand what empathy is? It’s quite controversial (Paul Bloom’s book, The Case Against Empathy) and... Read More
Are you ready to confront bias? In this interactive session, you’ll be challenged to uncover your own cognitive biases and explore how understanding them can help us design for the behaviors we encounter every day. You’ll learn about three particular cognitive biases, their applications in the real world, both in technology products and organizations and outside of the technology industry.
Planning the content for your VR experience is definitely a “I wish I knew that when I started” scenario. The opportunity for learning while observing others view your finished experience is enormous, and the subject’s comments can be quite insightful, often making one yearn for another chance to begin the process all over again. In this presentation, I will present an overview of the lessons I’ve learned and the changes I’ve made while creating 360° photo VR experiences. This overview is designed to serve as a guide to strategists, designers, developers and project managers embarking on a virtual reality project.... Read More
Despite what most people think, there actually is not an expiration date on a visual designer’s career. Discover how you can stay up to date by learning new skills and innovative design thinking. You already have a wealth of experience to share now learn the techniques to open yourself up to new opportunities and keep yourself curious (and employed) in today’s digital age.
The future is being built today by the next generation of designers. Within the next few years, these early-stage designers will easily make up over 50% of the workforce. Companies will have to change how they operate with these workers. Managers will need to change how they interact with these young employees. In this talk, Dr. Cassini Nazir will explore the characteristics of these designers. He has been developing curriculum at the University of Texas at Dallas for the past decade. In his ArtSci Lab, he takes deep dives with undergraduate and master’s level students as they solve tomorrow’s problems today.
Enterprise UX team struggles are common. We need to get support from executives; we need to nurture design teams; and we need to promote our ideas with product owners and developers. At ExxonMobil, we’ve had many of these challenges. This talk is about sharing our struggles and successes to make UX teams successful. In this session, attendees will learn ways to communicate the value of UX to stakeholders and executives, and how successful communication impacts the team. We’ll share the stories of a number of UX teams at the company and draw conclusions about how setting up those teams impacted... Read More
Grannies aren’t what they used to be. My grandmother was British and would spend her days playing bridge, gossiping with her friends and conning my father into doing things for her. My mother uncharitably claimed that she lived to be a very old woman because she had never had a job or really worked a day in her life. She didn’t have a Facebook account or a cell phone. To her, a laptop was somewhere you folded your hands while you waited patiently for someone to hand you a cup of tea. Today, grannies can be very different. They are... Read More
Why can’t we all just get along and do great work in a culture of compassion and caring? Sounds like a no-brainer, but it is hard and you have to work at it, make it a priority and a non-negotiable of your culture. Who doesn’t want to work in a UX practice centered around compassion, kindness, mentorship and listening; one that fosters respect and trust between disciplines and team members? It can happen and my team is the living example and the guinea pig. Discover how to use intuition in hiring and create an ego-free environment that retains top talent... Read More
Ever heard that old story that developers and designers don’t get along? It’s time to squash that myth. After all, we both want the same thing; to build amazing products, delight our end users, and grow in our craft. But when knee-deep in a project (and under deadlines) it can sometimes feel like we spend more energy arguing about details than building great products. This talk presents insights into what motivates designers and developers; and distills two years of interviews, experience, and insights from my experience working with talented back-end engineers, mobile developers, and front-end engineers. I’ll share stories from... Read More
Design continues to grow within organizations, and many groups have finally gotten that “seat at the table” we were always wanting. But, there is a concern that while we’re bringing valuable customer insights, we’re not connecting them to action to the dismay of business teams. Design needs to drive actionable roadmaps and backlogs with concepts and insights that bring business value. This talk will illustrate how to make sure you’re connecting customer insights to tactical projects, through design, to launch!
AR is still cutting edge technology, and while there’s no standard for AR today, we can start experimenting with using web tools to create AR-enhanced web experiences. AR.js is an efficient Augmented Reality solution on the Web. It runs 100% in web browsers, this means no app to install!
A significant success factor in any design implementation is the commitment of cross-functional team members, such as engineers, sales & marketing teams, and stakeholders. These team members approach the design challenge, and its eventual implementation, with their own priorities and points of view. How do we help them understand the needs of our users? How do we get them to articulate their priorities and points of view? And how do we work together to align ours with theirs and move together to a successful implementation? Through the sharing of stories; some successful, some stumbles; I intend to bring to light... Read More
Seasoned UX designers have worked in an array of landscapes: physical products, website UIs, mobile applications, and more. Much of what we apply to one medium, we can apply to the next. Yet each presents its own unique challenges and opportunities. With the introduction of voice-based UX, we are facing a new landscape that presents an abundance of unexplored territory. In this session Mark will explore many of the facets of voice-based UX environments related to personalities, empathy, cognitive load, memory processes, accessibility, and Artificial Intelligence. He will outline some of his ideas about how we can apply what we... Read More
Not so long ago, cars were mainly mechanical devices, now they are embedded with technologies to monitor and regulate most of its functions, making the cars of today safer, more efficient, and ever more connected. From a brief vision of a not-so-distant automotive future, to the current best practices when designing experiences for the modern car, Ricardo will go through some common scenarios in automotive UX design.
Product teams sit in the middle of business, user experience and technology. Each area has different needs in order to reach their goals, and feels that their asks should be considered the most important. As a result, teams are often put in a difficult situation of balancing the needs of many stakeholders, all while moving their product forward for their customers. This talk will cover important points of stakeholder management, including: – Maintaining transparency without inviting panic – How to handle unpopular or difficult conversations – Tips on managing prioritization among competing objectives
They say the third time’s the charm — and indeed as I embark upon my third outing as an indie UX consultant, I’d like to share what it’s really like while trying to build a virtuous cycle of speaking, teaching, and advising. Turns out, there are some volatile emotions paired with tactical challenges. Plenty of firsthand lessons and insights are offered for those seeking to expand their repertoire into the realm of UX consulting. Whether you’re a newbie venturing on your own, a corporate design veteran striving to branch out with full autonomy, or an in-house designer looking to champion... Read More
This is a duo talk, with my partner in Content Crime, Hillary Accarizzi. We’re co-leads in Content within User Experience & Design, and see a lot of opportunity for cross-collaboration across not only within our own teams, but across disciplines. We’ve noticed that a lot of our product designers don’t know as much about content strategy or creation as they should. We’re not talking about content like white papers or blog posts or social media or marketing copy. We’re talking about the kind of content that makes software sing. Microcopy. Calls-to-action. Taxonomy. All wrapped up in a hierarchy that makes... Read More
Volkswagen designed an unethical solution to a global and customer problem. It cost them $30 BILLION literal dollars, and who knows how much more in PR. Cambridge Analytica is now a shuttered entity after unethical, if not illegal usage of our personal data. Facebook’s CEO had to testify before Congress, and Microsoft’s AI bot “Tay” became a slanderous racist in less than 16 hours. Forbes found that “Millennials prefer to do business with corporations and brands with pro-social messages, sustainable manufacturing methods and ethical business standards.” In this talk, we’ll dive into how we can begin to think about our... Read More
UX designers are in demand — more and more people are entering the field every day. This causes companies that are trying to attract, interview, and hire UX designers a number of challenges: 1. How do you keep from scaring off great UX candidates before the interview even occurs? 2. What does your company actually do to evaluate the the candidates that you’re bringing in? 3. How do you demonstrate the same thoughtfulness via the interview process that you hope your UX candidates will bring in their design solutions? With many new potential UX designers coming in straight out of... Read More
Keeping a design system in sync and up-to-date can be a huge time investment. By using real production assets, designers and developers can work together by using the same resources. In this talk, Kelly will demonstrate how she uses code to maintain a single source of truth within Sketch.
Good design presentations require good storytelling. As a designer, a great deal of my credibility lives and dies on my ability to communicate the value of an idea to a room of my stakeholders. Storytelling is critical because it enables us as designers to establish context, encourage empathy for the user, and up-level audience engagement. In this talk, I’ll cover how I tell stories and the tools I use so you can use them, too.
There’s a simple mnemonic you can learn to improve any user experience (UX). VIMM is a UX inspection method that stands for Visual, Intellect, Memory, and Motor. VIMM helps you stay mindful of the human effort or load our products place on users. During this talk you’ll learn about the visual, intellect, memory and motor load concepts, how to identify loads in a variety of user experiences and ways to lighten the load for an improved user experience. In the end, you’ll have a simple and effective technique for designing and evaluating user experiences.
Typography as a communication element is an underrated problem-solver in the UX/UI toolkit. This presentation will argue against the instinctual overemphasis on visual content including imagery, icons, motion graphics, and interstitial transitions in UI when typographic solutions can present a more efficient, clear, and lightweight solution. Improvements to typographic awareness has historically required discussion of its applied merit to current technologies — I propose that typography is the fundamental carrier of human language in its graphical state, and that a greater amount of relevance and detail should be given to typography in the UX space as well, as it is... Read More
Designing for chatbot languages releases unconscious bias ranging from accessibility to language UI. UX designers have an opportunity to advance human connectivity even while attempting to reduce bias against gender, race, age, ethnicity and status. Topic will cover a case study and findings that have resulted from an experimental mentor-mentee matching artificial intelligence and platform design. Content will include: – Unconscious bias in chatbot UI – Working with enterprise data & uncovering limitations – Humanizing artificial intelligence UI – Designing with data science – Accessibility design (includes findings from how to conduct a design sprint with visually and mobility-challenged participants)... Read More
New technologies solving some problems unexpectedly create another. Nowadays we experience rising issues with machine morality, distrust in bots either addictions in mobile applications. Designers meet new challenges that were unknown or maybe ignored… How to prepare for tomorrow’s dilemmas? This talk will be about the design ethics, sustainability and how to become a responsible product designer.
In his book So Good They Can’t Ignore You, Cal Newport asserts, “what makes ridiculously successful people so successful is they’re experts at practicing— they can push themselves to the exact limit of their skillset and thus expand their abilities day after day. If you’re not expanding yourself in such a fashion — called deliberate practice in the org psych lit — you’ll never be ridiculously successful.” Playing the games without practicing won’t win championships. If you only do your thing when it’s ‘showtime’ you can’t reach your full potential. In this presentation we will examine the practice habits of... Read More
With more than 300,000 monthly active chatbots on the Facebook Messenger platform alone, industry experts are claiming bots as the next big frontier in tech. In this hands-on talk, Jayneil will share his journey of building chatbots for the IA Summit and Big Design conferences to reduce the workload on the conference organizers. Attendees will then learn basic design principles to make their bots delightful with the help of interviews conducted with award-winning chatbots like Howdy, Poncho, Disco and Butter.ai. Jayneil will finally do a live demo to show the attendees how to use machine learning to make their bots... Read More
Design systems are often built for a single platform, usually web. When scaling design systems to multiple platforms, it can be tricky to share styles and code in an easy, consistent manner. Styles are often spread across codebases in an unstructured way, which makes them hard to update seamlessly. Now there’s a better way: Style Dictionary, an open source framework which allows you to store all your stylistic data in a single place and then use it on any platform or language, so you can build consistent interfaces across platforms, easily. Learn how to create more consistent interfaces and better... Read More
You keep getting an “incorrect password” message logging in because Caps Lock is on and you don’t notice. You sent a document to your stakeholders without accepting changes because you saved it in preview mode and did not notice the remaining redlines. How can we design systems to avoid these errors? Complex systems often rely on modes for different sub-systems. When modes are used in an interface, instead of a unique set of displays and controls for each mode, the same set of displays and controls carries out different functions depending on the mode selected. Mode error or mode confusion... Read More
Learn how the new Value Prop Canvas framework can jumpstart your product and design process while avoiding the pitfalls of previous outdated business and product planning tools. If you’ve never used the Value Prop Canvas to uncover the Pains, Gains and Jobs to Be Done of your users, DO IT! A subset of the Business Model Canvas, Value Prop Canvas gets you and the stakeholders better in tune with what the users’ needs are – whether explicit or latent. It’s become the go-to starting point for much of our team’s work – whether leading in to a Business Model Canvas... Read More
People want to spend more time on meaningful work and with teams who are engaged in making that happen. Projects where people’s skills and practice strengths are working well together to encourage people to learn, improve and thrive. However, we all get lost in the noise, speed, and deliverables of the day to day work that we forget about why we are working on a project in the first place. This results in feeling purposeless, stressed, unhealthy and in a state of “sleepwalking”. To quote Bruce Lee – “Ever since I was a child I have had this instinctive urge for... Read More